Thursday, March 31, 2016

Light 4 - How do lenses work?

Lenses




As shown and discussed in class, light refracts TOWARD a normal line (dotted line on the left image, perpendicular to surface of lens) when entering a more dense medium.

Note in this convex lens that this direction of bend changes from down (with the top ray) to up with the bottom ray. This is due to the geometry of the lens. Look at the picture to make sure that this makes sense.  As a result, the rays will intersect after leaving the lens.  An image can form!


The FOCAL LENGTH (f) of a lens (or curved mirror) where the light rays would intersect, but ONLY IF THEY WERE INITIALLY PARALLEL to each other. Otherwise, they intersect at some other point, or maybe not at all (if the object is too close to be focused on)!

Note that your (human) eye lenses are convex - slightly thicker in the middle.  Thus, your eyes form "real" images on the retina - upside-down!  Unless, of course, the object is too close.

If an image is projected onto a screen, the image is REAL. Convex lenses (fatter in the middle) CAN create real images - the only cases where there are no images for convex lenses are when the object distance (between object and lens) is equal to the f, or when do < f. In the first case, there is NO image at all. In the second case, there is a magnified upright virtual image "inside" the lens.

Concave lenses (thinner in the middle) NEVER create real images and ONLY/ALWAYS create virtual images.

Top image depicts parallel light rays hitting a convex lens and meeting at the "focal point."  A real image forms at the focal length of a convex lens, WHEN THE RAYS ARE INITIALLY PARALLEL.  People who are farsighted wear convex lenses.

The bottom image depicts parallel light rays hitting a concave lens and diverging.  In this case, under all circumstances (regardless of where the object is), only virtual images are formed.  These can not be projected onto a screen - rather, they appear to reside "inside" the lens.  People who are nearsighted wear concave lenses.




However, unless the light rays are exactly parallel (or the object is so far away, like the Sun, so that they are approximately parallel), the light rays do not behave exactly like this.  Rather, they form at a different location.

Extension to curved mirrors:

Convex lenses (which are defined to have a positive focal length) are similar to concave mirrors.

Concave lenses (which are defined to have a negative focal length) are similar to convex mirrors.


Summary

The key thing to note is that whether or not an image forms, and what characteristics that image has, depends on:

- type of lens or mirror
- how far from the lens or mirror the object is

In general, convex lenses (and concave mirrors) CAN form "real" images.  In fact, they always form real images (images that can be projected onto screens) if the object is further away from the lens/mirror than the focal length.   Think of using a magnifying glass to burn leaves - a real image of the Sun is forming on the leaves.

If the object is AT the focal point, NO image will form.

If the object is WITHIN the focal point (less than the focal point), only virtual images (larger ones) will form "inside" the mirror or lens.

Concave lenses and convex mirrors ONLY form virtual images; they NEVER form real images.  Think of convenience store mirrors and glasses for people who are nearsighted.


Extra info, FYI:

The location of images can be predicted by a powerful equation:

1/f = 1/di + 1/do

In this equation, f is the theoretical focal length (determined by the geometry of the lens or mirror), do is the distance between the object and lens (or mirror) and di is the distance from lens (or mirror) to the formed image.

We find several things to be true when experimenting with lenses. If the object distance (do) is:

greater than 2f -- the image is smaller
equal to 2f -- the image is the same size as the object (and is located at a di equal to 2f)
between f and 2f -- the images is larger
at f -- there is NO image
within f -- the image is VIRTUAL (meaning that it can not be projected onto a screen) and it appears to be within the lens (or mirror) itself

Light 3 - Refraction

Refraction:



Consider a wave hitting a new medium - one in which is travels more slowly. This would be like light going from air into water. The light has a certain frequency (which is unchangeable, since its set by whatever atomic process causes it to be emitted). The wavelength has a certain amount set by the equation, c = f l, where l is the wavelength (Greek symbol, lambda).
When the wave enters the new medium it is slowed - the speed becomes lower, but the frequency is fixed. Therefore, the wavelength becomes smaller (in a more dense medium).
Note also that the wave becomes "bent." Look at the image above: in order for the wave front to stay together, part of the wave front is slowed before the remaining part of it hits the surface. This necessarily results in a bend.

MORE DETAIL:


The general rule - if a wave is going from a lower density medium to one of higher density, the wave is refracted TOWARD the normal (perpendicular to surface) line. See picture above.



Refraction is much different than reflection. In refraction, light enters a NEW medium. In the new medium, the speed changes. We define the extent to which this new medium changes the speed by a simple ratio, the index of refraction:
n = c/v
In this equation, n is the index of refraction (a number always 1 or greater), c is the speed of light (in a vacuum) and v is the speed of light in the new medium.
The index of refraction for some familiar substances:
vacuum, defined as 1
air, approximately 1
water, 1.33
glass, 1.5
polycarbonate ("high index" lenses), 1.67
diamond, 2.2
The index of refraction is a way of expressing how optically dense a medium is. The actual index of refraction (other than in a vacuum) depends on the incoming wavelength. Different wavelengths have slightly different speeds in (non-vacuum) mediums. For example, red slows down by a certain amount, but violet slows down by a slightly lower amount - meaning that red light goes through a material (glass, for example) a bit faster than violet light. Red light exits first.
In addition, different wavelengths of light are "bent" by slightly different amounts. This is trickier to see, but it causes rainbows and prismatic effects.

Some animation, etc.:

http://faraday.physics.utoronto.ca/PVB/Harrison/Flash/Waves/Refraction/Refraction.html

http://www.animations.physics.unsw.edu.au/jw/light/Snells_law_and_refraction.htm

http://www.freezeray.com/flashFiles/Refraction2.htm



And all of this helps explain how lenses form images.

Tuesday, March 29, 2016

Light - 2. Reflection



Reflection - light "bouncing" off a reflective surface. This obeys a simple law, the law of reflection!

The incident (incoming) angle equals the reflected angle. Angles are generally measured with respect to a "normal" line (line perpendicular to the surface).

Note that this works for curved mirrors as well, though we must think of a the surface as a series of flat surfaces - in this way, we can see that the light can reflect in a different direction, depending on where it hits the surface of the curved mirror.

So - light reflects from mirrors, according to the law of reflection.  However, if the mirrors is curved, light still obeys this rule - it just looks a bit different.  You have to visualize the curved mirror as a series of little flat mirrors.

A convex mirror (top) acts reflects light rays "outward" - the light rays seem as though they are coming from inside the convex mirror, so it seems as though there is an image inside.  We call this a VIRTUAL IMAGE.  Think of convenience store mirrors or side view mirrors.

 A concave mirror (bottom) acts sort of the opposite way.  The parallel light rays bend "inward" - so the light rays converge at a FOCAL POINT.  Where they meet, an image is formed - we call this a REAL IMAGE.

Note however that this happens in this case because the light rays were initially parallel (which is what happens if the object the light rays reflect from is far away).  If they are NOT initially parallel - in other words, if the object is reasonably close to the mirror, the rays may converge at some other point.  Examples of concave mirrors are found in makeup/shaving mirrors and reflecting telescope mirrors.  But again - the light rays ONLY meet at the focal point IF they were initially parallel.  If not, they meet elsewhere (or maybe not at all).  More about this next class when we talk about refraction and lenses.





Light - 1

Recall that waves can be categorized into two major divisions:

Mechanical waves, which require a medium. These include sound, water and waves on a (guitar, etc.) string

Electromagnetic waves, which travel best where there is NO medium (vacuum), though they can typically travel through a medium as well. All electromagnetic waves can be represented on a chart, usually going from low frequency (radio waves) to high frequency (gamma rays). This translates to: long wavelength to short wavelength.

All of these EM waves travel at the same speed in a vacuum: the speed of light (c). Thus, the standard wave velocity equation becomes:


c = f l



where c is the speed of light (3 x 10^8 m/s), f is frequency (in Hz) and l (which should actually be the Greek letter, lambda) is wavelength (in m).

General breakdown of e/m waves from low frequency (and long wavelength) to high frequency (and short wavelength):

Radio
Microwave
IR (infrared)
Visible (ROYGBV)
UV (ultraviolet)
X-rays
Gamma rays

In detail, particularly the last image:



http://www.unihedron.com/projects/spectrum/downloads/full_spectrum.jpg

Don't forget - electromagnetic waves should be distinguished from mechanical waves (sound, water, earthquakes, strings on a guitar/piano/etc.). 

ALL E/M waves (in a vacuum) travel at the SPEED OF LIGHT (c).




Thursday, March 24, 2016

From class today

http://plasticity.szynalski.com/tone-generator.htm

https://www.youtube.com/watch?v=V-HESnYSmmE
(Thanks, Ian!)

Related questions from today's class on the Doppler effect:

1.  What is the Doppler effect?

2.  An ambulance is coming toward you, with a siren blasting a 1000 Hz tone.
a.  As it approaches you, what will be true of the frequency of the sound YOU hear?
b.  After it passes you, what will be true of the frequency of the sound YOU hear?
c.  What is true of the frequency of sound that the ambulance drivers hear?

2.  Be sure to review the websites shown in class.  Remember that the Doppler effect has to do with frequencies, NOT volumes of waves.

3.  What is a red shift?  What is a blue shift?


Also - questions from earlier material (before we did waves):

1.  What is the Bernoulli principle?

2.  Explain the general principle behind why airplanes fly.

3.  In general, what is energy?


The Doppler Effect

You have no doubt heard about the Doppler Effect - what is it exactly?  The key in the Doppler effect is that motion makes the "detected" or "perceived" frequencies higher or lower.  We will consider this first for sound and then generalize to light.

Let's play around with this:  



http://www.lon-capa.org/~mmp/applist/doppler/d.htm

How how the number of waves you receive per second will be the same regardless of where you stand, UNLESS the source is moving.  And then:

If the source is moving toward you, you detect/measure a higher frequency - this is called a BLUE SHIFT.

If the source is moving away from you, you detect/measure a lower frequency - this is called a RED SHIFT. 


It's worth noting that the effect also works in reverse. If you (the detector) move toward a sound-emitter, you'll detect a higher frequency. If you (the detector) move away from a sound-emitter, you'll detect a lower frequency.

Mind you, these Doppler effects only happen WHILE there is relative motion between source and detector (you).

And they also work for light. In fact, the terms red shift and blue shift refer mainly to light (or other electromagnetic) phenomena.

If your computer runs Java:

http://falstad.com/mathphysics.html
Run the Ripple tank applet -
http://falstad.com/ripple/

Distant galaxies in the universe are moving away from us, as determined by their red shifts. This indicates that the universe is indeed expanding (first shown by E. Hubble). The 2011 Nobel Prize in Physics went to local physicist Adam Riess (and 2 others) for the discovery of the accelerating expansion of the universe. Awesome stuff!


http://www.nobelprize.org/nobel_prizes/physics/laureates/2011/

Tuesday, March 22, 2016

Wave problems 1 and 2

Wave questions I

1.  Differentiate between mechanical and electromagnetic waves.  Give examples.

2.  Draw a wave and identify the primary parts (wavelength, crest, trough, amplitude).

3.  Find the speed of a 500 Hz wave with a wavelength of 0.4 m.

4.  What is the frequency of a wave that travels at 24 m/s, if 3 full waves fit in a 12-m space?  (Hint:  find the wavelength first.)

5.  Approximately how much greater is the speed of light than the speed of sound?

6.  Harmonics

a.  Draw the first 3 harmonics for a wave on a string.
b.  If the frequency of the first harmonic (n = 1) is 10 Hz, find the frequencies of the next 2 harmonics.
c.  What is true about the speeds of the harmonics?

7.  Show how to compute the wavelength of WTMD's signal (89.7 MHz).  Note that MHz means 'million Hz."  Recall that radio waves travel at the speed of light.

8.  A C-note vibrates at 262 Hz (approximately).  Find the frequencies of the next 2 C's (1 and 2 octaves above this one).

>

(answers)


1, 2.  See notes.

3.  200 m/s

4.  wavelength is 4 m.  Frequency is 6 Hz.

5.  3,000,000 / 340 --- that's around a million to one ratio

6.
a.  see notes
b.  frequencies are 10, 20 and 30 Hz, respectively, for n = 1, 2 and 3
c.  speeds are all constant

7.  speed of light divided by 89.7 MHz.  That is 300,000,000 / 89,700,000, which works out to around 3.3 m.


8.  524 Hz and 1048 Hz

>

Wave questions II

Consider the musical note G, 392 Hz.  Find the following:

1.  The frequencies of the next two G's, one and two octaves above.

2.  The frequency of the G one octave lower than 392 Hz.

3.  The frequency of G#, one semi-tone (piano key or guitar fret) above this G.

4.  The frequency of A#, 3 semi-tones above G.

5.  The wavelength of the 392 Hz sound wave, assuming that the speed of sound is 340 m/s.

6.  What are the differences between longitudinal and transverse waves?  Gives examples of each.  What type of wave is sound?

7.  Here's a thought question for you - why does breathing in helium make your voice higher?

answers:

1.  392 x 2; 392 x 4

2.  392/2

3.  392 x 1.0594

4.  392 x 1.0594 x 1.0594 x 1.0594  (or 392 x 1.0594^3)

5.  340/392

6.  See notes.

Music 1 - Notes, Harmonics

In western music, we use an "equal tempered (or well tempered) scale."  It has a few noteworthy characteristics;

The octave is defined as a doubling (or halving) of a frequency.

You may have seen a keyboard before.  The notes are, beginning with C (the note immediately before the pair of black keys):

C
C#
D
D#
E
F
F#
G
G#
A
A#
B
C

(Yes, I could also say D-flat instead of C#, but I don't have a flat symbol on the keyboard.  And I don't want to split hairs over sharps and flats - it's not that important at the moment.)

There are 13 notes here, but only 12 "jumps" to go from C to the next C above it (one octave higher).  Here's the problem.  If there are 12 jumps to get to a factor of 2 (in frequency), making an octave, how do you get from one note to the next note on the piano?  (This is called a "half-step" or "semi-tone".)

The well-tempered scale says that each note has a frequency equal to a particular number multiplied by the frequency that comes before it.  In other words, to go from C to C#, multiply the frequency of the C by a particular number.

So, what is this number?  Well, it's the number that, when multiplied by itself 12 times, will give 2.  In other words, it's the 12th root of 2 - or 2 to the 1/12 power.  That is around 1.0594.

So to go from one note to the next note on the piano or fretboard, multiply the first note by 1.0594.  To go TWO semi-tones up, multiply by 1.0594 again - or multiply the first note by 1.0594^2.  Got it?


>


Let us examine "harmonics", visible on a string (as demonstrated in class).  Harmonics are wave shapes produced that have a maximum amplitude under given conditions (tension in string, length of string, composition of string, etc.).  Every stretched string has a particular lowest frequency at which it will naturally resonate or vibrate.  However, there are also higher frequencies that will also give "harmonics" - basically, pretty wave shapes (also known as "standing waves").  These higher frequencies are integer multiples of the lowest frequency.

So, if the frequency of the lowest frequency is 10 Hz (for an N = 1 harmonic), the next harmonic (N = 2) occurs at 20 Hz.  N = 3 is at 30 Hz, and so on.

For those of you who play guitar, you know that you get harmonics on certain frets.  In the exact center of the neck (12th fret) you get a harmonic (the 2nd one) and the frequency is twice that of the open string - one octave above, as we will discuss.


Thursday, March 10, 2016

Introduction to Waves


So - Waves.....  

We spoke about energy.  Energy can, as it turns out, travel in waves.  In fact, you can think of a wave as a traveling disturbance, capable of carrying energy with it.  For example, light "waves" can have energy - like solar energy.  Ocean waves can certainly carry energy.  

There are several wave characteristics (applicable to most conventional waves) that are useful to know:

amplitude - the "height" of the wave, from equilibrium (or direction axis of travel) to maximum position above or below

crest - peak (or highest point) of a wave

trough - valley (or lowest point) of a wave

wavelength (lambda - see picture 2 above) - the length of a complete wave, measured from crest to crest or trough to trough (or distance between any two points that are in phase - see picture 2 above).  Measured in meters (or any units of length).

frequency (f) - literally, the number of complete waves per second.  The unit is the cycle per second, usually called:  hertz (Hz)

wave speed (v) -  the rate at which the wave travels.  Same as regular speed/velocity, and measured in units of m/s (or any unit of velocity).  It can be calculated using a simple expression:





There are 2 primary categories of waves:

Mechanical – these require a medium (e.g., sound, guitar strings, water, etc.)

Electromagnetic – these do NOT require a medium and, in fact, travel fastest where is there is nothing in the way (a vacuum). All e/m waves travel at the same speed in a vacuum (c, the speed of light):

c = 3 x 10^8 m/s

First, the electromagnetic (e/m) waves:

General breakdown of e/m waves from low frequency (and long wavelength) to high frequency (and short wavelength):

Radio
Microwave
IR (infrared)
Visible (ROYGBV)
UV (ultraviolet)
X-rays
Gamma rays

In detail, particularly the last image:



http://www.unihedron.com/projects/spectrum/downloads/full_spectrum.jpg

Mechanical waves include:  sound, water, earthquakes, strings (guitar, piano, etc.)....

Again, don't forget that the primary wave variables are related by the expression:

v = f l


speed = frequency x wavelength

(Note that 'l' should be the Greek symbol 'lambda', if it does not already show up as such.)

For e/m waves, the speed is the speed of light, so the expression becomes:

c = f l


Note that for a given medium (constant speed), as the frequency increases, the wavelength decreases.

Tuesday, March 8, 2016

Energy! What is it?

I stole my energy story from the famous American physicist Richard Feynman. Here is a version adapted from his original energy story. He used the character, "Dennis the Menace." The story below is paraphrased from the original Feynman lecture on physics (in the early 1960s).

Dennis the Menace
Adapted from Richard Feynman

Imagine Dennis has 28 blocks, which are all the same. They are absolutely indestructible and cannot be divided into pieces.

His mother puts him and his 28 blocks into a room at the beginning of the day. At the end of each day, being curious, she counts them and discovers a phenomenal law. No matter what he does with the blocks, there are always 28 remaining.

This continues for some time until one day she only counts 27, but with a little searching she discovers one under a rug. She realizes she must be careful to look everywhere.

One day later she can only find 26. She looks everywhere in the room, but cannot find them. Then she realises the window is open and two blocks are found outside in the garden.

Another day, she discovers 30 blocks. This causes considerable dismay until she realizes that Bruce has visited that day, and left a few of his own blocks behind.

Dennis' mother removes the extra blocks, gives the remaining ones back to Bruce, and all returns to normal.

We can think about energy in this way (except there are no blocks!). We can use this idea to track energy transfers during changes. We need to be careful to look everywhere to ensure that we can account for all of the energy.

Some ideas about energy
  • Energy is stored in fuels (chemicals).
  • Energy can be stored by lifting objects (potential energy).
  • Moving objects carry energy (kinetic energy).
  • Electric current carries energy.
  • Light (and other forms of radiation) carries energy.
  • Heat carries energy.
  • Sound carries energy.

But is energy a real thing?  No, not exactly.  It is a mathematical concept, completely consistent with Newton's laws and the equations of motion.  It allows us to see that some number (calculated according to other manifest changes - speed, mass, temperature, position, etc.) remains constant before and after some "event" occurs.

Flight

How things fly!




The amazing science of flight is largely governed by Newton's laws.

Consider a wing cross-section:




Air hits it at a certain speed.  However, the shape of the wing forces air to rush over it and under it at different rates.  The top curve creates a partial vacuum - a region "missing" a bit of air.  So, the pressure (force/area) on top of the wing can become less than the pressure below.  If the numbers are right, and the resulting force below the wing is greater than the weight of the plane, the plane can lift.

This is often expressed as the Bernoulli Principle:

Pressure in a moving stream of fluid (such as air) is less than the pressure of the surrounding fluid.





The image above shows another way to think of flight - imagine the wing first shown, but slightly inclined upward (to exacerbate the effect).  There is a downward deflection of air.  The reaction force from the air below provides lift and the lift is proportional to the force on the wing.

In practice, it works out (in general) to be:

Lift = 0.3 p v^2 A

where p is the density of air, v (squared) is the speed of the plane, and A is the effective area.  Note that the lift is proportional to the speed squared - so, the faster the plane goes, the (much) easier it is to take flight.


Some related animation:

http://physics.stackexchange.com/questions/13030/why-does-the-air-flow-faster-over-the-top-of-an-airfoil


Tuesday, March 1, 2016

How things balance

A very useful concept in physics is Center of Gravity (AKA CM, Center of Mass - they are usually the same point).  

Recall the demo with the mass on a stick.  Same mass, held at a further distance from the "fulcrum", is harder to support.  It twists your wrist more - it requires a greater "torque".

So, what is torque?

Torque - a "rotating" force

T = F L

For an object to be "in equilibrium," not only must the forces be balanced, but the torques must also be balanced.

Consider a basic see-saw, initially balanced at the fulcrum:  See image below.

You can have two people of different weight balanced, if their distances are adjusted accordingly:  the heavier person is closer to the fulcrum.  

Mathematically, this requires that the torques be equal on both sides.

Consider two people, 100 lb and 200 lb.  The 100 lb person is 3 feet from the fulcrum.  How far from the fulcrum must the 200 lb person sit, to maintain equilibrium?

Torque on left = Torque on right

100 (3) = 200 (x)

x = 1.5 feet

NOTE:  The weights are NOT equal on both sides of the balance point.  But the torques ARE EQUAL.


We call the "balance point" the center of mass (or center of gravity).  

It is the point about which the object best rotates.
It is the weighted (by distance) average location of mass points on the object.
It does not HAVE to be physically on the object - think of a doughnut.

The principle is believed to originate with Archimedes (287 - 212 BC).  He is believed to have said, "Give me a place to stand on, and I will move the Earth."


FYI:  http://en.wikipedia.org/wiki/Archimedes